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This article may contain spoilers. Read at your own risk!
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11110000 1100111 110011 1100100

—Weapon's description in Gallery

The _0xBadc0de# is a Heavy weapon introduced in the 10.0.0 update of Pixel Gun 3D. It can be obtained by completing the last campaign mission (???) in Crossed Worlds. It was removed from multiplayer in the 16.5.0 update.


It is a mainly yellow, green, blue, and orange code-themed gun that shoots coded numbers. It consists of low efficiency, a good fire rate, good capacity, and above-average mobility. It was also good for rocket jumping,


It seems similar to the Alien Gun, except having a longer barrel and being entirely black with a yellow frame. The barrel has three light blue rings on it. When it fires, it creates a small green orb that will eventually explode and create small area damage. Upon hit, there is a sound like glass shattering and random green numbers burst out from it as it explodes on a surface, vanishing a moment later.


This weapon shoots coded numbers with slow travel time. Although, despite it being a gun, its main purpose is not attacking opponents, but advantageous rocket jumping. The player can easily rocket jump with this weapon by aiming at the ground, then shooting. They wouldn't have to worry about taking damage because the player doesn't take self-damage.

When reloading, the player takes out the clip and replaces it with another one.

It has Fixed Delay. This means that once the player switches from any weapon to this weapon, the _0xbadc0de# will always have a pull-up delay lasting around half of a second.



  • It will not inflict self-damage upon rocket jumping, rendering it useful for escaping situations and getting into safe areas.
  • Being more a utility weapon, use it for moving around the map quickly rather than trying to get kills with it.
  • When fighting in Arena, if a large group of monsters is on your tail, use this weapon to rocket jump so you can gain distance from them, then deploy a tool (e.g. Turret) so that they'll attack the gadget instead, then finish them off with an alternative weapon.
  • In a pair of skilled hands, a player can become a deadly opponent to face.
  • This weapon can be easily replaced by a powerful Heavy weapon in the Virtual worlds (BIG DATA), since it is more of a utility weapon.
  • Aim for the enemies at long range.
  • Try to aim this weapon for the head.


As it was removed from multiplayer, there is no need to worry about opponents using this weapon.

Recommended Maps

Equipment Setups

Due to the low efficiency and close-medium range, it is recommended to have a Sniper to keep you safe from long-range duels. An efficient Primary weapon, that can be used in all ranges (e.g. Hellraiser) is recommended as well.



  • Initial release.


  • In the Android version, this weapon had 75 capacity. It was nerfed to the iOS version amount, which was 12.


  • The weapon's sounds were changed.


  • The B in the weapon's name was changed to a small B.



  • The weapon was removed from multiplayer and is only usable in Campaign.


  • The weapon's area damage has been removed but you can still see its attributes in lobby.


  • It is one of the few area damage weapons that gets a damage increase from headshots.
  • This and the Old Revolver are the only default or campaign-obtainable weapons that aren't used in Deadly Games.
  • In Campaign, this is the only weapon obtainable in Crossed Worlds.
  • Its name seems to resemble a broken code that can be found, rarely.
  • This gun is the inverted color representation of one of the alien guns in the Space Station, World 3 map in the campaign.
    • In the Campaign level Space Station, an alien is using a weapon with high similarity to this.
  • This is the only default weapon that can be used in multiplayer
  • In the map Area 52 Labs you can see this gun on the wall but with a texture that looks a lot more similar to the Alien Gun.
  • Before you beat ???, you can see this weapon on the moon, advertising it as a reward for beating ???.
  • This is the first weapon that had lower case letters in its name in the armory ever. All other weapons' names were completely capitalized.
    • Also, this is the only weapon that has numbers in its name (_0xBadc0de#), if you exclude the upgrade names (Up1 and Up2).
      • This is no longer the case due to the introduction of the Pyro 1116 and the G00dc0de.
  • This is also the only weapon that has an underscore ( _ ) and a hashtag ( # ) on its name in the armory.
  • This weapon gives the basic ability to rocket jump, but it also inflicts no self-damage while doing so, similar to the Rocket Jumper (a Primary Weapon for the Soldier) from Valve's Team Fortress 2.
  • When you defeat the Evil Bug, the 0xbadc0de can be found as a pick-up.
  • This weapon was used by many to rocket jump and quickly 3 category spam
  • For unknown reasons, this weapon was removed from multiplayer in the 16.5.0 update, possibly due to excessive rocket jumping.
  • The phone number in the gallery description is binary for “PG3D”, even though each binary codes lack the "0" in the first digit (e.g. "1110000" should be "01110000").
  • This weapon makes a pixel-like sound when it is shot. It also shoots yellow green projectiles.
  • This is the only campaign weapon with a Fixed Delay.


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