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This content is available in both Pixel Gun 3D and Pixel Gun World! If this is Pixel Gun 3D or Pixel Gun World content, its counterpart is described in another article!
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This article describes a Pixel Gun 3D content. If you are looking for the same content in Pixel Gun World, see Attributes (PGW).

Attributes, which can also be called Properties or Abilities, are what describes a weapon's capabilities or effects.

Weapon attributes

A example of a weapon's attributes (the grade, efficiency, fire rate, capacity, and mobility).

A example of a melee weapon's attributes (grade, attack, and mobility).


Main page: Grades System

The six grades are Common, Uncommon, Rare, Epic, Legendary, and Mythical. The higher the grade, the harder it is to obtain the weapon.


Previously named "Weapon Level" or "Lethality," it measures the performance of a weapon, based on DPS (Damage Per Second). The maximum level of your weapon is your level.

Fire Rate

The higher the rate of fire, the faster it shoots. As a benchmark, a fire rate of 99 indicates 10 rounds per second, and a fire rate of 82 indicates 1 round per second.


The capacity shows how many rounds a magazine can hold. The only melee that has capacity is the Disconnector.


The higher the mobility, the faster the player moves. This was formerly called Weight, where the numbers are smaller. Even before that, it was called Mobility. As a benchmark, mobility of 90 is equivalent to 130 of the (old) mobility and 100 is equal to 90.


Exclusive to melee weapons. The higher the Attack stat, the faster it swings.

General attributes

Silent Silent.png

Gives weapons a suppressor that drastically reduces noise while firing. It does not completely block the sound of the weapon shooting though.

Wall Break WallBreak.png

It allows the weapon to shoot through walls, but the damage is reduced when a player hits another through a wall (If you have obtained all of the weapons of the Portalius set that include: Portalius Wrath, Chipping Whip, and Portalium Rifle , all the laser weapons you have still have the same damage even when shot through walls.)

Scoped Scoped.png

It gives the weapon a scope that makes long-range combat easier. There can be weapons that has a scope that zoom further than other weapons.

Area Damage AreaDamage.png

The weapon can cause damage in an area around the point of impact. How large the affected area depends on the weapon, and certain weapons can't score headshots.

For Sandbox ForSandbox.png

This weapon can be equipped in the Sandbox game mode.

Piercing Shot PiercingShot.png

Shots from weapons with this attribute can go through multiple entities (players, monsters, or pets) but not the map.

Shotgun Shotgun.png

Weapons are a shotgun, which fires multiple bullets in a spread pattern.

Automatic Automatic.png

Holding down the fire button for this weapon would fire continuously until it runs out of ammo.

Single Shot SingleShots.png

Holding down the fire button fires once, and after a period of time, the weapon will fire again.

Multiple Shots MultipleShots.png

Shooting once will simultaneously eject several bullets/projectiles.

Ricochet Ricochet.png

The weapon's projectile or bullet will bounce off surfaces. Not to be confused with the Ricochet killstreak in which you get when you get a reflected kill when using the Reflector.

Laser Laser.png

The weapon projectile is a laser or a beam of light. May hit through multiple enemies and players, depending on the weapon.

Rockets Rockets.png

The weapon will not fire hitscan bullets but will instead fire projectiles in the form of rockets/missiles with travel time.

Looping Shot LoopingShot.png

The weapon will fire a projectile that is affected by gravity and will fall in an arc.

Slows Down Target SlowsDownTarget.png

The weapon will slow down players on a hit, preventing them from flying or jumping.

Manual Guidance ManualGuidance.png

Stinger, Stinger 3000, Meteorite Destroyer, Airstrike Laptop, Star Shard and Siege Mode Gauntlet are exclusive. Projectiles fired from these weapons will follow the crosshair.

Contact Detonator ContactDetonator.png

Weapons with this attribute can shoot projectiles that explode after a short time or when an enemy player gets near.

Energy Shield EnergyShield.png

Barrier Rifle, Excalibur, and Energy Shield are exclusive. The player will take less damage with them in hands. Armor and health regenerate slowly and ricochet weapons cannot affect the player. New weapons have a similar attribute called ArmorBonus.png barrier.

Semi-Auto Semi-Auto.png

These weapons can fire in bursts within a single tap of the fire button.

Sticky Mines StickyMines.png

Demoman, Hedgehog, Like Launcher, Deep Ambusher and Watchy-Snipy are exclusive. The weapon shoots mines that stick to walls/floors/ceilings and explode when they come into contact, or after a short while.

Homing Missile HomingMissile.png

Bee Swarm Spell, Smart Bullet Bazooka, Swarmer, Nanobots Rifle, Cyber Bees Swarm and Clockwork Nutcracker (along with their upgrades) are exclusive. It means that these weapons' bullets will follow players and monsters for a period of time.

Charge Shot ChargeShot.png

These weapons require charging by holding down the fire button. The longer you charge, the more damage the projectile/weapon will do. A fully charged shot usually does significantly more damage than an almost fully charged shot. Some weapons require a full charge while others can fire at any charge.

Chain Damage ChainDamage.png

The weapon fires projectiles that will hit multiple targets if they are close together (note that this is not a form of area damage).

Damage Sphere DamageSphere.png

Chip Sword, Heavy Shocker, Chipping Whip, Oppressor Of Lives, Boar's Roar, and Summon Dagger are exclusive. This means that the weapon emits a sphere surrounding the user. If an enemy player goes inside the sphere, the enemy takes damage.

Poison Poison.png

These weapons will poison enemies that are hit, causing them to lose health over time.

Poison Mines PoisonMines.png

Toxic Bane, Instigator, and Poisonous Grasshopper are exclusive. Similar to the Sticky Mines attribute, it fires projectiles that stick to surfaces. However, they damage the player by rapidly draining their health with a highly strong poison effect.

Critical Damage CriticalDamage.png

This property allows a 50% chance that you will inflict double the damage.

Flamethrower Flamethrower.png

This attribute means that the weapons fires in a short-ranged spread, and does no damage beyond this range. Please note that this does not necessarily mean the weapon sets targets on fire.

Electro-thrower Electro-Thrower.png

Similarly to the flamethrower, these weapons deal damage in a short-ranged spread but have a longer range, more damage, and generally higher firing speed than flamethrowers.

Bleeding Bleeding.png

This means that if the player hits their target, they will be inflicted with this and slowly lose HP over time.

Burning Burning.png

Commonly found on fire or explosion related weapons/pets. The target will quickly lose health for a short amount of time after being damaged, similar to the bleeding and poison effects. Will not affect enemies holding weapons with the Protection From Burning attribute.

Lifesteal Lifesteal.png

Successful hits on an enemy will grant the player a small portion of their health (not armor).

Melee Melee.png

Exclusive to most of the Melee weapons. It means that the weapons with this attribute can deal damage but in a very limited range.

Chainsaw Chainsaw.png

Weapons with this attribute will damage enemies overtime when close enough, this attribute in some old weapons doesn't deal overtime damage. The Combat Yo-Yo and Whip with Cake have this attribute hidden.

Charm Charm.png

Love Spell, Agent Valentine, Succubus, Ten O' Clock Postman, Call of Sirens, Heartbreakers, and Serenade are exclusive. Hit enemies briefly lose their weapon's efficiency, lowering their damage. New weapons use a similar attribute called Weakening.png weakening(some weapons with charm got it changed to weakening but somehow deals charm).

Random Effect RandomEffect.png

The weapon will give hit enemies either the Poison, Burning or Bleeding effect with each shot.

Rocket Control RocketControl.png

Judge is exclusive. Rockets fired can be fully manually controlled by the user.

X-ray Vision X-RayVision.png

The weapon gives the player the ability to see players through walls in when scoped.

Cluster Bomb ClusterBomb.png

Exclusive to several weapons (mostly Heavy weapons) such as Armadillo (Weapon), Christmas Ultimatum, Big B's Oven, Pully-Blasty, Bedivere , Corn Launcher, Plastic Bazooka and Earth Spike Spell, with Sharp Snowflake and BLOQ Plasma Module being two exceptions. The weapon shoots rockets that create smaller explosions around the main explosion.

Gravitation Force GravitationForce.png

Eraser, Snow Storm, Electric Vortex, Mordred, Network Streamer, Plague Purifier, and Bug Cleaner are exclusive. This attribute causes the weapon to pull in enemies to the player while firing. The Eraser is an exception in that it instead shoots a projectile that explodes into a black hole/wormhole, sucking in enemies for a short time.

Invisibility Invisibility.png

Sword of Shadows and Stealth Bracelet are exclusive. It allows the user to turn into a mist-like substance. The username is hidden to opponents when invisible.

Gadget-Blocker GadgetBlocker.png

These weapons will cause enemies to be unable to use their gadgets and module abilities for a short amount of time.

Minigun Minigun.png

It means that the weapon is Automatic, but you must charge it up before it can fire. Removing your finger from the fire button will stop the weapon from charging. When fully charged, the weapon will shoot, regardless of whether there is an enemy player in the vicinity or not. Weapons like the Automatic Peacemaker (PG3D), Icicle Minigun (PG3D), Stakegun, Cookie Minigun, Hand Gatling, and Minigun Pistol have this attribute. The Network Streamer has this attribute hidden.

Armor Bonus ArmorBonus.png

Gives bonus armor points to the player, which can stack if multiple Armor Bonus weapons equipped.

Disable Jumps DisableJumps.png

Enemies affected by weapons with this attribute will not be able to jump or fly. A red text saying "Stunned" appears when the affected player tries to jump or fly.

Shooting in Three Directions TripleShot.png

Exclusive to Transformed Machine Gun, Aphrodite Crossbow, Offensive Fireworks, Rude Bully, and Arcade Rifle. This attribute allows the weapon to shoot in three directions at once (Forward, diagonally left, and diagonally right).The Ninja Shurikens has this attribute hidden.

Pulling Towards Target PullingTowardsTarget.png

Exclusive to Pulling Sucker Gun, Vertical Grip Device, Pocket Harpoon and Fatality Hook. This attribute causes the player to be pulled toward the location of their shot.

Teammate Healing TeammateHealing.png

Exclusive to Water Blades, River Dragon, Luxury Beats, Healing Staff and Witch Doctor. This attribute allows the player to heal teammates with their attacks (will not regenerate armor). Heals about 1/3 or teammate health per shot/attack.

Enemy Detector EnemyDetector.png

Exclusive to Knife and Compass, Sharp-eyed Courier, and Submarine Drone Station. The weapon's model will point toward nearby enemies.

More Damage to the Cursed MoreDamageToTheCursed.png

Exclusive to Demon Catcher, Artefact, Ice Chaser, Sneaky Pistol, Coal Frightener, Aspen Spear, and Dragon Bite. This attribute causes hit enemies to take additional damage from all sources. It is marked by a green skull floating over the target's head. The Duck Hunter has this attribute hidden.

Based off the Marked for Death attribute from Team Fortress 2.

Teleportation Teleportation.png

Exclusive to Portal Cannon and PGA-02 Gates. It allows the weapon to create portals that the user can freely travel between.

Deals Damage During Reloading DealsDamageDuringReloading.png

Exclusive to Ouroboros, Ancient Scroll, Chickaboom!, and Killer Chord. Allows the weapon to deal area damage around the player while reloading

Random Rockets RandomRockets.png

Exclusive to Emitter of Uncertainty and Render Station. The weapon will randomly shoot different rockets, each with unique effects and flight patterns.

Target Mark TargetMark.png

Exclusive to Proud Eagle, Deadly Stings, Echo Scanner, Underwater Carbine, Ambush Crocorifle and Fair Sheriff. The weapon has the ability to mark targets with a chevron symbol after a short lock-in period. Marked targets can be seen through walls. The Underwater Carbine has this attribute hidden.

Healing Healing.png

Items with this attribute heal the player over time or when activated.

Dash Dash.png

Exclusive to Sly Wolf, Last Cry, Percival & Lamorak and Med Surgery Module. Weapons with this attribute allow the player to lunge forward.

Shield Shield.png

Exclusive to Sly Wolf, Gangsta Shield(until 21.2.2) and Spirit Mask. The weapon has the ability to create an energy shield similar to the Energy Shield gadget.

Super Punch SuperPunch.png

Exclusive to Deadly Tail, One Punch Gauntlet, Brave Lion, Heroic Epee, Spirit Staff, Potato Implant, Demon Catcher, and Gun Force PGX. The weapon has the ability to create a huge shockwave after hitting enemies a certain number of times. In the case of Potato Implant, Demon Catcher, Deadly Tail, and Gun Force PGX, it will deal increased damage instead of creating a shockwave.

Consecutive Explosions ConsecutiveExplosions.png

Exclusive to weapons like Cthulhu Legacy, Knight's Axe, Ice Club and Ban Hammer. The weapon has the ability to create a series of explosions that travel in a line in the direction of the player's shot.

Turns Enemy Into a Sheep TurnsEnemyIntoASheep.png

Exclusive to Witch's Sheep Cauldron. The weapon has the ability to turn enemy players into sheep that cannot attack or use gadgets.

Increased Damage to Allies IncreasedDamageToAllies.png

Exclusive to Exquisite Bagpipes and Golden Bros. The weapon can increase the damage dealt by teammates.

Protection From Burning ProtectionFromBurning.png

Exclusive to Pyro 1116 and Spear of War. Holding this weapon will make the player unable to be set on fire from weapons with the Burning attribute.

Head Enlargement HeadEnlargement.png

Exclusive to Shell Bubbler, Tiny Resizer and Zap Blaster. The weapon can increase the head size of hit enemies, making them easier to headshot.

Healing Area HealingArea.png

Exclusive to Cooking Totem and Heroic Epee. The weapon can create areas of healing for teammates. The user can also heal themselves.

Killed Target Explodes KilledTargetExplodes.png

Exclusive to weapons like Boom Blaster,Offensive Rocket System, Rivet Gun, G00dC0de, Goo Substance Rifle and Goo Substance Pistol . If an enemy is killed they will explode, dealing damage to other enemies within a certain radius.

Turns An Enemy Into A Beetle TurnsAnEnemyIntoABeetle.png

Exclusive to Pew Blaster. Similar to the attribute found on the Witch's Sheep Cauldron, this attribute allows the weapon to turn enemy players into beetles that cannot attack or use gadgets.

Double Jump DoubleJump.png

When the item is in use, the player gains the ability to double jump (once on the ground and again in mid-air). This is true even if the player does not have double jump boots equipped.

Coin Drop Chance CoinDropChance.png

Exclusive to Treasurer and Mayor's Trophy Revolver, enemies killed with this weapon have a very large chance of dropping a Coin.png on death.

Boomerang Boomerang.png

Exclusive to Mooring Anchor, and Magical Boomerang. these weapons fire projectiles that will return to the player after a short time. The projectile can hit enemy players when coming back. The Combat Yo-Yo and Whip with Cake have these attributes hidden(actually planned to be released with it but were canceled until now with the new weapons, you can consider they have it).

Damage Reflection DamageReflection.png

Exclusive to Reflector (Gadget), Gorgon Head, and Like Booster. This attribute reflects part of the damage taken back to the dealer(if the Reflector (Gadget) is activated or if a weapon with the DamageReflection.png is being currently used).

Blindness Blindness.png

Exclusive to the Sand Tower Pistol, PGA-05 Slender Touch, Combat Candy, Deceitful Cheater and Cyber Cat Lantern, enemies hit with this will cause their screen to be covered in dust making it harder for the player to see especially in darker maps.

Plasma Rocket PlasmaRocket.png

Exclusive to the Solar Flare and Tomianom, weapons with this attribute release an projectile/rocket that deals damage to enemies near them, and can deal more damage if the projectile directly hits an enemy.

Invisibility While Reloading Invisibility.png

Exclusive to the Laser Ninja, This attribute can allow the player to turn invisible while reloading.

Shields Penetration ShieldsPenetration.png

Exclusive to the Piercer, This attribute has the ability to ignore the shield effect on weapons like Sly Wolf & Spirit Mask causing the user to take damage when using them.

Weakening Weakening.png

Exclusive to the Incinerator, This attribute causes enemies to lose 50% efficiency. This attribute is identical to the charm effect.

Stream Beam StreamBeam.png

Exclusive to the Sun Eater, Sharkado, Represser, Restructurer, Ronin, Dragon Energy Emitter and Call of Valhalla. This attribute allows weapons to shoot a continuous and solid beam instead of individual shots. All weapons with this attribute have charge shots (except for the Represser), with the damage and duration increasing with charge.

Area of Effect AreaOfEffect.png

Weapons/gadgets with this attribute similar to others affects enemies or allies near the player(for weapons like Solar Flare, the projectile affects nearby enemies).

Exclusive gadget attributes


Nuclear Grenade is exclusive. It means that after exploding, the gadget leaves a pool of radiation that damages nearby enemies over time.


Resurrection is exclusive. It means that when the user dies, the gadget automatically gives the user an “extra life”. This attribute is now removed, after the removal of the gadget in question.


Jetpack and Demon Stone are exclusive. It allows the user to fly for a period of time, depending on the level of upgrade. When activated, the jump button turns into a jetpack icon. This attribute is also found on pets, indicating that the pet hovers above the ground.

Damage Transfer

Voodoo Snowman is exclusive. It means that the damage done to this gadget is transferred to a random enemy.

Time Shift

Time Machine is exclusive. It sends only the bearer of the gadget back in time; the rest of the map is unaffected.

Damage Boost

When operating, the damage done by the user and their teammates is amplified.

Module Attributes

Bullet Spread

This attribute decreases the spread of bullets when firing. The Butt of the Rifle is a module that uses this attribute exclusively.

Reload Speed

This attribute increases the reload speed of the weapon. The Upgraded Magazine, Pouch, Oilcan and the Bandolier are modules that use this attribute.

Clip Size

This attribute increases the ammo capacity of the magazine. The Drum Magazine and the Battery are modules that use this attribute.

Critical Chance

This attribute increases the chance for a shot to deal twice the damage. The Lucky Bullet is a module that uses this attribute exclusively.

Movement Speed

This attribute increases your movement speed. The Accelerator and the Alloy are modules that use this attribute.

Attack Radius

This attribute increases the hit or blast radius of the weapon. The Astral Blade and the Shrapnel are modules that use this attribute.

Attack Speed

This attribute increases the attack speed of the weapon. The Shiv is a module that uses this attribute exclusively.

Effect Duration

This attribute increases the duration of the status effect (e.g. Poison, Burning) the weapon might have. The Voodoo Doll is a module that uses this attribute exclusively.


This attribute increases the magnification of the scope. The Lenses is a module that uses this attribute exclusively.


This attribute decreases the intensity of the weapon sway when zoomed in. The Handgrip is a module that uses this attribute exclusively.

Recoil Reduction

This attribute decreases the intensity of the recoil when a shot has been fired. The Muzzle Brake is a module that uses this attribute exclusively.

Projectile Speed

This attribute increases the travel speed of the projectile. Jet Fuel is a module that uses this attribute exclusively.

Armor Regeneration

This attribute allows armor to regenerate lost armor points. The Repair Kit is a module that uses this attribute exclusively.


This attribute allows the user's name to be hidden from enemies from a certain distance. The Camouflage is a module that uses this attribute exclusively.

Exclusive Pet Attributes


Only found on the Eagle Spirit and the Pocket Demon, it allows the pet to fly through walls.


Exclusive to the Stone pet. The pet will not attack enemies or provide any special effects.



  • The removal of the Judge and the Resurrection makes the RocketControl.png and the Ressurection.png Resurrection attributes the only attributes that are removed from the game.
  • Before the 17.7.0 update Cluster Bomb weapons' rockets would release smaller bombs instead of simply creating smaller explosions.

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