|This content is available in both Pixel Gun 3D and Pixel Gun World! If this is a game content, its counterpart is described in another article!|
Attributes, which can also be called Properties, are what describes a weapon's capabilities or effects.
Main page: Grades System
The six grades are Common, Uncommon, Rare, Epic, Legendary, and Mythical. The higher the grade, the harder it is to obtain the weapon.
Previously named "Weapon Level" or "Lethality," it measures the performance of a weapon, based on DPS. The maximum level of your weapon is your level.
The higher the rate of fire, the faster it shoots. As a benchmark, a fire rate of 99 indicates 10 rounds per second, and a fire rate of 82 indicates 1 round per second.
The capacity shows how many rounds a magazine can hold. The melee that only has capacity is Disconnector
The higher the mobility, the faster the player moves. This was formerly called Weight, where the numbers are smaller. Even before that, it was called Mobility. As a benchmark, mobility of 90 is equivalent to 130 of the (old) mobility and 100 is equal to 90.
Exclusive to melee weapons. The higher the Attack stat, the faster it swings.
Gives weapons a suppressor that drastically reduces noise while firing.
It allows the weapon to shoot through walls, but the damage is reduced when a player hits another through a wall.
It gives the weapon a scope that makes long-range combat easier. There can be weapons that has a scope that zoom further than other weapons.
The weapon can cause damage in an area around the point of impact. How large the affected area depends on the weapon, and certain weapons can't score headshots.
This weapon can be equipped in the Sandbox game mode.
Shots from weapons with this attribute can go through multiple entities (players, monsters, or pets) but not the map.
Weapons are a shotgun, which fires bullets in a spread pattern.
Holding down the fire button for this weapon would fire continuously until it runs out of ammo.
Holding down the fire button fires once, and after a period of time, the weapon will fire again.
Shooting once will simultaneously eject several bullets/projectiles.
The weapon's projectile or bullet will bounce off surfaces. Not to be confused with the Ricochet killstreak in which you get when you get a reflected kill when using the Reflector.
The weapon projectile is a laser or a beam of light. May hit through multiple enemies and players, depending on the weapon.
The weapon will not fire hitscan bullets but will instead fire projectiles in the form of rockets/missiles with travel time.
The weapon will fire a projectile that is affected by gravity and will fall in an arc.
The weapon will slow down players on a hit, preventing them from flying or jumping.
Weapons with this attribute can shoot projectiles that explode after a short time or when an enemy player gets near.
These weapons can fire in bursts within a single tap of the fire button.
Demoman, Hedgehog, Like Launcher, Deep Ambusher and Watchy-Snipy are exclusive. The weapon shoots mines that stick to walls/floors/ceilings and explode when they come into contact, or after a short while.
Bee Swarm Spell, Smart Bullet Bazooka, Swarmer, Nanobots Rifle, Cyber Bees Swarm and Clockwork Nutcracker (along with their upgrades) are exclusive. It means that these weapons' bullets will follow players and monsters for a period of time.
These weapons require charging by holding down the fire button. The longer you charge, the more damage the projectile/weapon will do. A fully charged shot usually does significantly more damage than an almost fully charged shot. Some weapons require a full charge while others can fire at any charge.
The weapon fires projectiles that will hit multiple targets if they are close together (note that this is not a form of area damage).
Chip Sword, Heavy Shocker, Chipping Whip, and Oppressor Of Lives are exclusive. This means that the weapon emits a sphere surrounding the user. If an enemy player goes inside the sphere, the enemy takes damage.
These weapons will poison enemies that are hit, causing them to lose health over time.
Toxic Bane, Instigator, and Poisonous Grasshopper are exclusive. Similar to the Sticky Mines attribute, it fires projectiles that stick to surfaces. However, they damage the player by rapidly draining their health with a highly strong poison effect.
This property allows a 50% chance that you will inflict double the damage.
This attribute means that the weapons fires in a short-ranged spread, and does no damage beyond this range. Please note that this does not necessarily mean the weapon sets targets on fire.
Similarly to the flamethrower, these weapons deal damage in a short-ranged spread but have a longer range, more damage, and generally higher firing speed than flamethrowers.
This means that if the player hits their target, they will be inflicted with this and slowly lose HP over time.
Commonly found on fire or explosion related weapons/pets. The target will quickly lose health for a short amount of time after being damaged, similar to the bleeding and poison effects. Will not affect enemies holding weapons with the Protection From Burning attribute.
Successful hits on an enemy will grant the player a small portion of their health (not armor).
Exclusive to most of the Melee weapons. It means that the weapons with this attribute can deal damage but in a very limited range.
The weapon will give hit enemies either the Poison, Burning or Bleeding effect with each shot.
Judge is exclusive. Rockets fired can be fully manually controlled by the user.
The weapon gives the player the ability to see players through walls when scoped.
Exclusive to several heavy weapons such as Armadillo (Weapon), Christmas Ultimatum, Big B's Oven, Pully-Blasty, Bedivere and Earth Spike Spell, with Sharp Snowflake being an exception. The weapon shoots rockets that create smaller explosions around the main explosion.
Eraser, Snow Storm, Electric Vortex, Mordred, Network Streamer, Plague Purifier, and Bug Cleaner. are exclusive. This attribute causes the weapon to pull in enemies to the player while firing. The Eraser is an exception in that it instead shoots a projectile that explodes into a black hole/wormhole, sucking in enemies for a short time.
These weapons will cause enemies to be unable to use their gadgets and module abilities for a short amount of time.
It means that the weapon is Automatic, but you must charge it up before it can fire. Removing your finger from the fire button will stop the weapon from charging. When fully charged, the weapon will shoot, regardless of whether there is an enemy player in the vicinity or not. Weapons like the Automatic Peacemaker (PG3D) and Minigun Pistol have this attribute. The Network Streamer has this attribute hidden.
Gives bonus armor points to the player, which can stack if multiple Armor Bonus weapons equipped.
Enemies affected by weapons with this attribute will not be able to jump or fly. A red text saying "Stunned" appears when the affected player tries to jump or fly.
Exclusive to Transformed Machine Gun, Aphrodite Crossbow, Offensive Fireworks and Arcade Rifle. This attribute allows the weapon to shoot in three directions at once (Forward, diagonally left, and diagonally right).The Ninja Shurikens has this attribute hidden.
Exclusive to Water Blades, River Dragon, Luxury Beats, Healing Staff and Witch Doctor. This attribute allows the player to heal teammates with their attacks (will not regenerate armor). Heals about 1/3 or teammate health per shot/attack.
Exclusive to Demon Catcher, Artefact, Ice Chaser, Sneaky Pistol, Coal Frightener, Aspen Spear, and Dragon Bite. This attribute causes hit enemies to take additional damage from all sources. It is marked by a green skull floating over the target's head.
Exclusive to Portal Cannon. It allows the weapon to create portals that the user can freely travel between.
Exclusive to Proud Eagle, Deadly Stings, Echo Scanner, and Underwater Carbine. The weapon has the ability to mark targets with a chevron symbol after a short lock-in period. Marked targets can be seen through walls. The Underwater Carbine has this attribute hidden.
Items with this attribute heal the player over time or when activated.
Exclusive to Deadly Tail, One Punch Gauntlet, Brave Lion, Heroic Epee, Spirit Staff, Potato Implant, Demon Catcher, and Gun Force PGX. The weapon has the ability to create a huge shockwave after hitting enemies a certain number of times. In the case of Potato Implant, Demon Catcher, Deadly Tail, and Gun Force PGX, it will deal increased damage instead of creating a shockwave.
Exclusive to Witch's Sheep Cauldron. The weapon has the ability to turn enemy players into sheep that cannot attack or use gadgets.
Robot Samurai, Bunny Smasher, and Winged Revolver are exclusive. When the item is active, the player gains the ability to double jump (once on the ground and again in mid-air). This is true even if the player does not have double jump boots equipped.
Exclusive to Treasurer, enemies killed with this weapon have a very large chance of dropping a on death.
Exclusive to Mooring Anchor, these weapons fire projectiles that will return to the player after a short time. The projectile can hit enemy players when coming back.
Exclusive to Reflector (Gadget), Gorgon Head, and Like Booster. When activated, 50% of the damage done to the bearer will be reflected back to the attacker. This includes damage from the Burning, Poison, and Bleeding attributes.
Exclusive gadget attributes
Nuclear Grenade is exclusive. It means that after exploding, the gadget leaves a pool of radiation that damages nearby enemies over time.
Resurrection is exclusive. It means that when the user dies, the gadget automatically gives the user an “extra life”. This attribute is now removed, after the removal of the gadget in question.
Jetpack and Demon Stone are exclusive. It allows the user to fly for a period of time, depending on the level of upgrade. When activated, the jump button turns into a jetpack icon. This attribute is also found on pets, indicating that the pet hovers above the ground.
Area of Effect
Similar to the Area Damage attribute for weapons, it means that the gadget operates over an area on the map.
Voodoo Snowman is exclusive. It means that the damage done to this gadget is transferred to a random enemy.
Time Machine is exclusive. It sends only the bearer of the gadget back in time; the rest of the map is unaffected.
When operating, the damage done by the user and their teammates is amplified.
This attribute decreases the spread of bullets when firing. The Butt of the Rifle is a module that uses this attribute exclusively.
This attribute increases the chance for a shot to deal twice the damage. The Lucky Bullet is a module that uses this attribute exclusively.
This attribute increases the attack speed of the weapon. The Shiv is a module that uses this attribute exclusively.
This attribute increases the duration of the status effect (e.g. Poison, Burning) the weapon might have. The Voodoo Doll is a module that uses this attribute exclusively.
This attribute increases the magnification of the scope. The Lenses is a module that uses this attribute exclusively.
This attribute decreases the intensity of the weapon sway when zoomed in. The Handgrip is a module that uses this attribute exclusively.
This attribute decreases the intensity of the recoil when a shot has been fired. The Muzzle Brake is a module that uses this attribute exclusively.
This attribute increases the travel speed of the projectile. Jet Fuel is a module that uses this attribute exclusively.
This attribute allows armor to regenerate lost armor points. The Repair Kit is a module that uses this attribute exclusively.
This attribute allows the user's name to be hidden from enemies from a certain distance. The Camouflage is a module that uses this attribute exclusively.
Exclusive Pet Attributes
Exclusive to the Stone pet. The pet will not attack enemies or provide any special effects.
- The removal of the Judge and the Resurrection makes the and the Resurrection attributes the only attributes that are removed from the game.
- Before the 17.7.0 update Cluster Bomb weapons' rockets would release smaller bombs instead of simply creating smaller explosions.