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Not to be confused with a weapon with a similar name, the Blighter.
Can't hit your opponent as the shot dispersion is too bit? Don't be sad, you don't need precision here as its energy ricochets from the walls.

—Weapon description in the Gallery

The Blinder is a Primary weapon introduced in the 15.4.0 update.


This is a Futuristic themed Primary weapon that has grey, black, yellow, and blue colors in it. The weapon has decent damage, high fire rate, low capacity, and low mobility.


It is a reskin of both the Sub-zero and the Mega Gun. (might be a possible golden reskin of sub-zero)

It is a futuristic rifle that has a golden barrel, a red trigger, a dark blue handle, a silver- grey grip, a gold colored shoulder shock, and a golden 4x scope.


The weapon shoots blue projectiles with some travel time that ricochet Ricochet.png off the solid objects and explode if hit an opponent/teammate(projectiles deal damage to enemies without any effects). Explosions are dark blue colored and they don't have AreaDamage.png attribute. While shooting, the top part of the weapon (located above the grip) is moving back and forward. The weapon also has 4X Scoped.png .

This weapon reloads after shooting 25 times from it. While reloading, the blue magazine is taken out of the weapon, then, it's put back. The reload animation is 2 seconds long. The weapon doesn't have Delay Mechanics, but it can't be used for Three Category Spam because of low damage per one shot and travel time.



  • Use this like the Ricochet Rifle.
  • Use the scope when attacking users at long range.
  • It's not very suitable for long range combat due to travel time.
  • The weapon is effective at clearing out hallways or tight corridors, try to aim for the walls to have the projectiles bounce off and potentially hit multiple targets.
  • Always aim for the head to maximize the damage.
  • The gun will remain accurate if you hold down the trigger, but it will require some aiming when moving around quickly.
  • This weapon performs best at close range as ithas travel time.
  • If your enemy is trapped in a small enclosed area, try standing at around a 50-90 degree angle next to the door. If done properly, you should be able to shoot into the room while being out of line of sight, forcing the enemy to tank the damage or run out of cover.


  • Pick off the users at long range.
  • Try strafing while bunny hopping to avoid as much projectiles as possible.
  • Using the fastest weapon (in your current layout) to run away would be the most viable option.
  • Staying in the air is another effective way of dealing with Blinder users, because of the weapon's travel time.
  • If you are in a big map, rocket jump away with the 0xbadc0de or Rocket Jumper
  • Avoid fighting users in tight corridors or hallways, try backing out while strafing and lure the user out.
  • Try not to get cornered by the user.

Recommended Maps

Good in any maps with hallways or tight spaces to trap your enemies inside.

Equipment Setups

Have a Sniper weapon to engage enemies at long range, while having this weapon as a backup weapon. Also have a high mobility Melee weapon to strafe and move around.



  • Initial release.


  • Its damage was nerfed.


  • Damage increased by 30%.


  • It appears to be mix between the Sub-zero and the Alien Rifle.
  • It is the first ever weapon to have 2 other weapons with the exact model. (As the Excalibur does not look the same as the Automatic or Champion Peacemaker, while X-mas Destroyer/Dino Slayer does not look like its original version, Mega Destroyer.)
    • This is the only one of the two other same looking versions that has ricochet. The others have area damage instead.
      • The second weapon to have 2 exact same looking versions is the Hurricane.
  • Despite its name, it doesn't have the Blindness Attribute.
    • This is likely because the blindness attribute was released much later.

pencil-small Primary Icon.pngPrimary