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Back to Craft Items.                                                                                                     Randomize Buildings

Subcategories

Bases Go to this subcategory. Gates Go to this subcategory. Fences Go to this subcategory.

Description

Buildings

The Buildings are one of the craft item categories included in the Craft Items Menu in the 12.0.0 update. In the 12.0.1 update, they added minor buffs. + means greatly and ++ mean tremendously.

Bases, Gates, Fences contain 13 craft items each.

Bases

Name Image Cost Building Time Level Required Increasing Reward Released
Base Camp
Base Camp
Default N/A N/A Increases a chance to ignore damage. N/A 12.0.0
Command Post
Command Post
50 10 minutes. 2 +Increases a chance to ignore damage. 5 . 12.0.0
Control Center
Control Center
150 16 hours. 8 ++Increases a chance to ignore damage. 10 . 12.0.0
Small Palace
Small Palace
85 3 hours. 4 Increases a chance to ignore damage. 5 . 12.0.0
Pantheon
Pantheon
155 8 hours. 6 +Increases a chance to ignore damage. 5 . 12.0.0
Capitol
Capitol
260 2 days. 14 ++Increases a chance to ignore damage. 30 . 12.0.0
Castle
Castle
205 1 day. 10 Increases a chance to ignore damage. 15 . 12.0.0
Fortress
Fortress
185 1 day. 12 +Increases a chance to ignore damage. 20 . 12.0.0
Citadel
Citadel
365 5 days. 20 ++Increases a chance to ignore damage. 60 . 12.0.0
Space Base
Space Base
325 3 days. 16 Increases a chance to ignore damage. 30 . 12.0.0
Spaceport
Spaceport
275 4 days. 18 +Increases a chance to ignore damage. 50 . 12.0.0
Martian Colony
Martian Colony
405 6 days. 22 ++Increases a chance to ignore damage. 75 . 12.0.0
Government House
Government House
Obtained from the Super Chest. N/A. 1 ++Increases a chance to ignore damage. N/A 12.2.0
Great Tent
Great Tent
Obtained from the Super Chest. N/A. 1 ++Increases a chance to ignore damage. N/A 12.6.0
Gingerbread House
Gingerbread House
Obtained from the Super Chest. N/A. 1 ++Increases a chance to ignore damage. 35 13.1.0
Temple
Temple
Obtained from the Super Chest. N/A. 1 ++Increases a chance to ignore damage. N/A 13.3.0
Corporation HQ
Corporation HQ
Obtained from the Super Chest. N/A. 1 ++Increases a chance to ignore damage. N/A 15.3.0

Gates

Name Image Cost Building Time Level Required Increasing Reward Released
Simple Gate
Simple Gate
Default N/A N/A Increases a chance to rocket jump higher. N/A 12.0.0
Military Gate
Military Gate
25 10 minutes. 2 +Increases a chance to rocket jump higher. 5 . 12.0.0
Tesla Gate
Tesla Gate
80 12 hours. 8 ++Increases a chance to rocket jump higher. 10 . 12.0.0
Beautiful Gate
Beautiful Gate
40 2 hours. 4 Increases a chance to rocket jump higher. 5 . 12.0.0
Spiral Gate
Spiral Gate
75 6 hours. 6 +Increases a chance to rocket jump higher. 5 . 12.0.0
Angelic Gate
Angelic Gate
140 1 day. 14 ++Increases a chance to rocket jump higher. 25 . 12.0.0
Stone Gate
Stone Gate
100 20 hours. 10 Increases a chance to rocket jump higher. 10 . 12.0.0
Fortress Entrance
Fortress Entrance
100 1 day. 12 +Increases a chance to rocket jump higher. 15 . 12.0.0
Royal Gate
Royal Gate
205 3 days. 20 ++Increases a chance to rocket jump higher. 45 . 12.0.0
Laser Gate
Laser Gate
160 2 days. 16 Increases a chance to rocket jump higher. 30 . 12.0.0
Energy Gate
Energy Gate
150 3 days. 18 +Increases a chance to rocket jump higher. 40 . 12.0.0
Space Gate
Space Gate
225 4 days. 22 ++Increases a chance to rocket jump higher. 55 . 12.0.0
Presidental Gate
Presidental Gate
200 or obtained from the Event Chest. 2 days. 1 ++ Increases a chance to rocket jump higher. 25 12.2.0

Fences

Name Image Cost Building Time Level Required Increasing Reward Released
Old Fence
Old Fence
Default N/A N/A Increases the effectiveness of Wear. N/A 12.0.0
Military Fence
Military Fence
20 10 minutes. 2 +Increases the effectiveness of Wear. 5 . 12.0.0
Tesla Wall
Tesla Wall
70 12 hours. 8 ++Increases the effectiveness of Wear. 10 . 12.0.0
Cute Fence
Cute Fence
30 2 hours. 4 Increases the effectiveness of Wear. 5 . 12.0.0
Forged Fence
Forged Fence
60 6 hours. 6 +Increases the effectiveness of Wear. 5 . 12.0.0
Paradise Fence
Paradise Fence
120 1 day. 14 ++Increases the effectiveness of Wear. 25 . 12.0.0
Stone Walls
Stone Walls
105 1 day. 10 Increases the effectiveness of Wear. 10 . 12.0.0
Fortress Towers
Fortress Towers
70 1 day. 12 +Increases the effectiveness of Wear. 15 . 12.0.0
Citadel Walls
Citadel Walls
170 3 days. 20 ++Increases the effectiveness of Wear. 45 . 12.0.0
Laser Fence
Laser Fence
135 2 days. 16 Increases the effectiveness of Wear. 30 . 12.0.0
Energy Fence
Energy Fence
125 3 days. 18 +Increases the effectiveness of Wear. 40 . 12.0.0
Space Barrier
Space Barrier
185 4 days. 22 ++Increases the effectiveness of Wear. 55 . 12.0.0
Presidential Wall
Presidental Wall
200 or obtained from the Event Chest. 2 days. 1 ++Increases the effectiveness of Wear. 30 12.2.0

Trivia

  • Some craft items cost more than others, even though some of them have the same attitude.
  • The majority of the craft items in this category (gates and fences) are oddly categorized as "Buildings", despite them being actually supportive objects to keep a building protected.
pencil-small Items?action=edit pencil-small Craft Items

Buildings

Bases
Gates
Fences
Devices

Pet Houses

Decorations

Terrains
Roads
Decors
Mini Decors

Backgrounds

Statics
Dynamics
Skies & Weathers

All items (60)

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