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|This content is available in both Pixel Gun 3D and Pixel Gun World! If this is Pixel Gun 3D or Pixel Gun World content, its counterpart is described in another article!|
- This article describes a Pixel Gun 3D weapon. If you're looking for the same weapon in Pixel Gun World, see Combat Rifle (PGW).
- Are you looking for the following counterparts: the Campaign and Deadly Games exclusive Army Rifle or the Desert Fighter?
|“||A usual rifle. Nothing really new about it. Easy to use, hard to master.||”|
—Weapon description in the Gallery
The Combat Rifle is a Primary weapon introduced in the early updates of Pixel Gun 3D.
It is a military-themed assault rifle that shoots bullets like any other machine gun. It deals good damage, has a great fire rate, decent capacity, and under average mobility. It is currently 10-12 shots when maxed out.
It appears to be a remodel of the Army Rifle. This weapon is based on the real-life M16 with an added scope resembling an ACOG scope and equipped with an under-barrel bayonet. It has a snow camouflage with a blue tint.
The rifle shoots 35 regular bullets at a high fire rate with instant bullet travel time. The accuracy slightly decreases when hipfiring. It has a 4x scope attached to this weapon to allow longer-ranged battles
Although a bayonet is attached, it serves no functional purpose.
When reloading, the magazine is taken out, replaced by a spare one, and the bullet rechambers.. It has no delay mechanics.
- Buying the weapon for 35 via the Armory (Unlock at Lv1)
- Obtaining the weapon with 50 via the Gallery
- This weapon has relatively low mobility compared to other upgraded weapons, so it is best used with equipment that boosts mobility.
- Land headshots or/and target weakened opponents for better ammunition conservation.
- If at close range, spray its bullets. Charge at opponents while firing continuously to maximize effectiveness.
- However, take note that this weapon has considerably high recoil.
- The high spread of full auto can help when attacking groups of enemies or mobile opponents. Be sure to use it when the situation calls for it.
- Upgrade this rifle to fool your opponents into believing that you are using an outdated weapon.
- This weapon becomes inaccurate when fired continuously, which makes firing in bursts effective at range.
- Use the scope to take out players far away, as the scope reduces recoil and increases accuracy.
- Flanking the user is a good option. Due to the all around nature of this weapon, the element of surprise is a benefit, however, don't try to melee the user, as this weapon's fast fire rate can crush you in seconds.
- Attack these user(s) at mid-range, where the user is weakest. Be sure to keep a distance and strafe to avoid this weapon's high rate of fire while trading fire.
- Pick off its user(s) from long ranges. However, they can shoot back using the scope, so take cover once they notice you and the bullet spread is very high so it can be hard to get a sufficient amount of hits on them.
- Take cover when someone uses this weapon on you.
- Ambushing the user is always a good option.
Since the Combat Rifle (PG3D) is a Primary weapon, it uses primary modules, whether it is kinetic, magic, or energy, all of them increase the weapon's base damage the same way, except in Raids, where the modules needed depend on what module the enemies are weak to.
At level 65 and at its default grade, given that the Combat Rifle (PG3D) has a base damage of 12 in the body and 17 in the head, with Primary modules, this damage is increased, depending on the level of the modules. The following table shows the additional damage that the Combat Rifle (PG3D) can do when a Primary module is equipped.
|Level||Total percentage increase||Estimated body damage with module||Estimated head damage with module|
Bring an accurate weapon due to its rather high spread.
- This is a good starter weapon since it offers a decent amount of versatility. Bring an area damage weapon for medium, such as the Bass Cannon (for tight spaces) combat. A Backup if you run out of ammo, such as the Photon Pistol, a fast melee for increased mobility (such as the Katana), and any good sniper for long ranges.
- Early version
- This rifle was released in the early versions of the game, but it was taken out for unknown reasons.
- This weapon returned with two upgrades. It was one of the few weapons that changed its model as it upgraded.
- In the update in which Flag Capture was released, it was called the Rambo's Rifle.
- Even though it was blue in the Armory, it showed up as black in-game. This was fixed in a later update.
- The weapon got a slight re-design.
- It was removed from the Lucky Chest.
- It is 10-12 shots when maxed out.
- It was nerfed to a 9-18 shot kil.
- Then it was re-buffed in an undocumented update, making it a direct upgrade of the Eindringling.
- This weapon's reload speed is slow. This is a bug that has not been patched yet.
- Its damage was increased by 20% and its animation got changed.
- This weapon is based on the M16A3 Assault Rifle.
- This is one of four weapons to also feature a blade on it, the others being Mech Heavy Rifle, Warmaster, and Wyvern. However, they appear only for cosmetic purposes.
- The Combat Knife is attached to the front of the weapon as a bayonet.
- This was one of the very first weapons in the game that you were able to buy when Pixel Gun was in its "Survival Mode" stages. This, and four more weapons, including the Desert Eagle and the Knight Sword, were available in the shop before Coins existed.
- This was one of the more popular weapons in Pixel Gun 3D.
- The color of the kill icon is a bit lighter than the actual weapon itself, as it uses the similar camouflage tone of the old design.
- This weapon seems to have a rifle bolt on the left side of the body. M16A3s or other M16 variants do not include this.
- This weapon had 2 other upgrades, being the matte black, and a bit darker version with the combat knife in front.