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A perfect addition to a policeman-of-the-future kit. Puts down troublemakers and warms up donuts 24/7. Yeah, totally irreplacable.

—Weapon description in the Gallery

The Cop's Club is a Melee weapon introduced in the 15.3.0 update. It was obtainable from the Cyber Set Event that included: Cop's Club, Sniper Cyber Module, and Rocket Hands.

Description[]

It is a futuristic cyber police baton that attacks, burns, and slows down opponents in close range. It has good damage, good attack speed, and high mobility.

 Appearance[]

The weapon is a futuristic police baton. It has a black base with a rubber grip and a golden-yellow body with a cube on top. Three golden rings surround the main body. The rings generate electricity and it creates the colors blue/white when the weapon is swung.

Performance[]

The player swings this weapon to attack an opponent in close. This weapon can also make them have a burning effect, which makes them temporarily lose extra health. Moreover, it can also slow them down, reducing their mobility for a few seconds.

Strategy[]

Tips[]

  • Use this in knife party or close range maps or if you’re in a situation that you need a melee weapon.
  • Equip the Berserk Boots and Berserk Cape to maximize mobility speed.
  • Sneak up behind the enemy then attack him/her with it.
  • Use this weapon at close quarters engagements, because this is a weapon that requires being up close to the target.
  • When the enemy is hit, finish them off with a high damaging weapon.
  • The Burning attribute is useful for dealing additional damage over time, which could potentially kill a target if their health is low enough.
  • The Slows Down Target attribute is perfect for taking down mobile users.

Counters[]

  • This is a melee weapon and is easy to counter. Just have high mobility or a way to fly.
  • Pick off the user at a long range.
  • Area damage and shotgun weapons decimate users.
  • When caught in a melee battle, try striking the user first, backpedal, then strike again until the user dies.
  • Stay out of range from a user of this weapon to prevent taking damage. Try engaging the user with a Primary weapon at medium range.
  • Try to rocket jump if you are in close range with the user, in order to dodge their attacks and damage them at the same time.

Recommended Maps[]

Equipment Setups[]

It serves as a well balanced melee weapon, and can be used by all loadouts.

Changelog[]

15.3.0
  • Initial release.
21.7.0
  • Damage increased by 13%.
pencil-small Melee