|“||Exoskeletions are one of the most impressive technological innovations of the decade. They allow us to carry heavy weights without any complications and walk just we are walking without any weapons at all.||”|
—Weapon description in the Gallery
The Demolition Exoskeleton is a Heavy section weapon introduced in the 13.5.0 update.
It is a large blue exoskeleton that shoots four rockets at once. This weapon possess high damage, a high fire rate for a rocket launcher, low ammo capacity, and average mobility.
The Demolition Exoskeleton takes on an overall light blue-black theme. It has two arms that all feature two rocket barrels. There is a grey-colored controller with blue and yellow details that which the player holds when wielding the exoskeleton.
The user will fire one rocket-propelled grenade from each barrel forward. They travel at a decent pace as they explode in impact.
When reloading, the user will rotate one double-barreled rocket launcher down to eye level and the depleted magazine pops out, then the user inserts a fresh magazine. The user does the same shortly after with the other rocket launcher. It has no delay mechanics.
- As this weapon features area damage and multiple shots, be sure to aim at clusters and hordes of players to bring out the full potential of this weapon.
- Its attribute functions the best if pair with the conjunction of Singular Grenade and fire off the barrage.
- This weapon has multiple shots, it is advised to conserve ammo by not firing at nothing.
- Rocket-jumping with this weapon is relatively feasible since this gun has multiple shots attribute so that you take only the damage of 1 of the 4 shots in a barrage.
- Spam this weapon in compact maps like Pool Party or Silent School.
- Keep in mind that this weapon's projectiles are slightly different from most other guns. While other guns get other launches directly from the middle/center or near the center of the player, this weapon's projectiles get launches from beside the player (This makes sense because the rocket muzzles are all on the side). Knowing this, be careful when engaging people near obstacles, because one of the projectiles can actually hit a wall or even a door frame, injuring yourself. This, however, makes this weapon very tricky to use.
- Avoid close-range combat, as this gun is best suited for medium-range combat and the rockets take some time to travel.
- Strafe around as this gun has bullet travel speed and will waste rockets easily.
- It's best to strike when he/she is reloading.
- Pick off users by using Sniper weapons or scoped Primaries.
- Use weapons that feature the slowdown function that render him/her sitting duck.
- Use close range weapons to easily counter users.
- When they retaliate, they will get themselves injured when firing the barrage
- High fire rate weapons may make him/her lose control, possibly killing him/herself.
- Use the Reflector (Gadget) to render its users uninterested in hitting you.
- Stay away from the ground, so there will be fewer chances of a barrage of rockets hitting you.
- Use this yourself if all else failed.
- Initial release.
- It was nerfed from one barrage kill to 3 barrages kill.
- This weapon is 1-2 barrage kill if fully upgraded.
- Fixed wrong direction of Demolition Exoskeleton’s projectiles. Now all rockets fly towards the center of the Crosshair.
- Its damage was increased by 20% with a cost of its capacity being nerfed from 8 to 4.
- It was added in the Trader's Van for gems, cost depends on level.
- This gun is the first Heavy section weapon to feature an Exoskeleton.
- Although this weapon is an exoskeleton weapon, it was released after the first 4 exoskeletons on a later update, along with the Sniper Exoskeleton under the event name of the "Exo-Pilot.'
- Its mini-rockets (when firing a barrage) have a fire rate of 99 before the next rocket flies out.
- It has the second highest rocket jump in the game, only surpassed by Offensive Fireworks.
- The firing sound is similar to the Hurricane.