|“||Schrödinger's cat is dead and alive at the same time. And your enemy is just dead.
Shoots a ball of energy that activates an electric field after touching any surface.
—Weapon's description in Gallery
The Emitter of Uncertainty is a Heavy weapon introduced in the 16.5.0 update. It can be obtained for a limited time as part of the Trader's Van event in the armory.
It is a green, gold and gray weapon that shoots four types of rockets, which is why it has the random rockets attribute. Every rocket has area damage at least and the weapon shoots the rockets as single shots. It has really good damage (2 shots), a medium-slow fire rate, a low capacity, and slow mobility.
It is a large, sci-fi weapon with an overall gold, lime and grey color scheme. The top of the gun has a levitating yellow scope, which is attached by its base to a grey canopy which covers the weapon. Its main barrel has grey and green streaks and is capped off by a dark gold strip. Below it is a form of green-energy cell, also capped off by gold coloring. The ammunition is located at the back of the weapon, showing two eyes of an unknown creature inside a fragile - this - way - up box.
This weapon is held from the top. This weapon shoots different rockets each shot, each with varying effects. These rockets are:
- A rocket that flies in a spiral pattern with a slight arc that leaves a blue trail (Attribute: Multiple Rockets, Piercing Shot).
- A rocket that acts like a sticky mine and leaves a purple cloud (Attributes: Sticky Mines, Contact Detonator).
- A rocket that flies straight forward and leaves a red trail (Attribute: Cluster Bomb).
- A rocket that can ricochet and leaves behind a green trail (Attributes: Looping Shot, Ricochet, Contact Detonator).
When reloading, the box is taken out from the weapon, the player shakes it, a meow sound is heard and the box is put back into the weapon.
It has Fixed Delay. This means that once the player switches from any weapon to this weapon, the Emitter of Uncertainty will always have a pull-up delay lasting around half of a second.
- Use this in close to medium ranges as this weapon has bullet travel. Also, the rockets that come out of this weapon can be unpredictable, so stay close to enemies.
- Make sure not to hit nearby teammates with this weapon, as you may take damage and/or unintentionally rocket jump
- Use the area damage to take out groups of enemies.
- Switch to any 85 mobility weapon when not using this weapon.
- Use this weapon in places where many enemies will go to, such as the hallway in Pool Party or Silent School
- Conserve ammo as the capacity is moderately small.
- Pickoff its users from long ranges.
- Attack the user when they’re reloading.
- Strafe around the user to waste their ammo.
- Try to attack the user from above, as many of this weapon's rockets are not effective for upwards battle.
- You can outrun the user with any 85 mobility weapon.
- Attack its users from behind so he/she will not be given time to retaliate.
- Bring a long ranged Sniper
- Equip fast firing Primary weapon
- Initial release
- This weapon is a reference to the Uncertainty Principle. The creature in a box ammo clip of this gun is a reference to a thought experiment by physicist Erwin Schrödinger, which involves a cat in a box, with a can of poisonous gas released by a radioactive element. Due to the uncertainty principle, the state of the element is unknown, which means it is unknown whether the poisonous gas is released. Thus, one cannot say whether the cat is dead or not. This means that the cat is both dead AND alive at the same time, which is not (normally) possible.
- This reference is further mentioned in the Gallery description, where it mentions the said cat and how a cat sound can be heard when reloading
- It is the first weapon to feature the Random Rockets attribute.
- As its name suggests, it shoots projectiles that are quite different (in terms of colors and effect).
- Each projectile or rocket from this weapon has a different area damage effect.