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|reskinof = No Weapon |
|reskinof = No Weapon |
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|attribute = {{SingleShots}} {{Rockets}} {{LoopingShot}} {{AreaDamage}} |
|attribute = {{SingleShots}} {{Rockets}} {{LoopingShot}} {{AreaDamage}} |
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+ | }} |
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+ | {{Quote|quote = Who is the Big Boy here?|source = Weapon’s description in [[Gallery]]}} |
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== Description == |
== Description == |
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===Tips=== |
===Tips=== |
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− | * Use it similarly to |
+ | * Use it similarly to [[Big Buddy (PG3D)|Big Buddy]]. |
* It is capable of one-shotting armored players if they are close enough to the center. Otherwise, it will severely cripple them. |
* It is capable of one-shotting armored players if they are close enough to the center. Otherwise, it will severely cripple them. |
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** However, if you do not hit the target directly with the rocket, they will NOT be one-shot. Due to its travel time, it is advised to not use it at long range, as it is more effective at close-medium range. |
** However, if you do not hit the target directly with the rocket, they will NOT be one-shot. Due to its travel time, it is advised to not use it at long range, as it is more effective at close-medium range. |
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− | * Do not |
+ | * Do not charge with this weapon in close ranges, where you'll likely blow yourself up, inflicting self-destruction penalty in the process. |
* Although powerful, it shoots in an arc. Try to aim high above the enemy's head in medium to long ranges to compensate for this. |
* Although powerful, it shoots in an arc. Try to aim high above the enemy's head in medium to long ranges to compensate for this. |
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* If your target is moving, try predicting where your target's position will be and then fire it. |
* If your target is moving, try predicting where your target's position will be and then fire it. |
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* Fire it against a group of enemies to benefit from the area damage well. |
* Fire it against a group of enemies to benefit from the area damage well. |
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− | * Make sure to switch to another weapon to finish them off, as well as due to the one |
+ | * Make sure to switch to another weapon to finish them off, as well as due to the one-shot capacity. |
* Hide between solid object, since its reload time is quite atrocious. |
* Hide between solid object, since its reload time is quite atrocious. |
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* It is not the best weapon for [[Block Crash]], due to its long reload time, despite its high damage. It also damages an area approximately 3 x 3 cubes wide. |
* It is not the best weapon for [[Block Crash]], due to its long reload time, despite its high damage. It also damages an area approximately 3 x 3 cubes wide. |
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− | * If you manage to get level 7 module for area damage, reload speed, and magic, you can one-shot no matter what, unless they have heavy magic module reduction on their |
+ | * If you manage to get level 7 module for area damage, reload speed, and magic, you can one-shot no matter what, unless they have heavy magic module reduction on their armor. This will also make the area damage 55% more, making it one of the most over-powered heavys with only one bullet. |
* Use [[Nuclear Revolver]] to rocket jump above the enemy and splash them with this weapon. |
* Use [[Nuclear Revolver]] to rocket jump above the enemy and splash them with this weapon. |
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* This weapon works well paired with effective wear. Jump a lot with this weapon, and move around, so your opponents spend more time looking at you than moving, and you can get an easy shot. |
* This weapon works well paired with effective wear. Jump a lot with this weapon, and move around, so your opponents spend more time looking at you than moving, and you can get an easy shot. |
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* Reloading this weapon is essential, so whenever possible, reload. The best time is to reload after you fire a shot. |
* Reloading this weapon is essential, so whenever possible, reload. The best time is to reload after you fire a shot. |
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===Counters=== |
===Counters=== |
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− | * Pick off the user |
+ | * Pick off the user from long-range. |
− | * Other area |
+ | * Other area-damage weapons and shotguns make quick work of users. |
* Try avoiding getting too close to the user, unless you plan to lure its users to kill themselves in the process. |
* Try avoiding getting too close to the user, unless you plan to lure its users to kill themselves in the process. |
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* Strafe while jumping to minimize the chances of getting hit. |
* Strafe while jumping to minimize the chances of getting hit. |
Revision as of 09:18, 10 June 2020
“ | Who is the Big Boy here? | ” |
—Weapon’s description in Gallery |
The Huge Boy is a Heavy weapon introduced in the 16.2.0 update. It is obtained from the Survivor's Season Battle Pass.
Description
It is a post-apocalyptic bazooka-rocket launcher that launches a single rocket. It has high damage, a low fire rate, low capacity, and low mobility.
Appearance
It takes the appearance of a bazooka-rocket launcher.
It has a grey base, with a grey pistol grip, a brown/light blue screen, and a grey rail containing a white nuclear warhead.
Performance
It shoots rockets that have the looping shot attribute, which means rockets that have an arc trajectory and fast bullet travel time. On impact, they have a medium-sized explosive blast radius.
When reloading, the player inserts a rocket on the top of the weapon. It has no delay mechanics.
Strategy
Tips
- Use it similarly to Big Buddy.
- It is capable of one-shotting armored players if they are close enough to the center. Otherwise, it will severely cripple them.
- However, if you do not hit the target directly with the rocket, they will NOT be one-shot. Due to its travel time, it is advised to not use it at long range, as it is more effective at close-medium range.
- Do not charge with this weapon in close ranges, where you'll likely blow yourself up, inflicting self-destruction penalty in the process.
- Although powerful, it shoots in an arc. Try to aim high above the enemy's head in medium to long ranges to compensate for this.
- If your target is moving, try predicting where your target's position will be and then fire it.
- Fire it against a group of enemies to benefit from the area damage well.
- Make sure to switch to another weapon to finish them off, as well as due to the one-shot capacity.
- Hide between solid object, since its reload time is quite atrocious.
- It is not the best weapon for Block Crash, due to its long reload time, despite its high damage. It also damages an area approximately 3 x 3 cubes wide.
- If you manage to get level 7 module for area damage, reload speed, and magic, you can one-shot no matter what, unless they have heavy magic module reduction on their armor. This will also make the area damage 55% more, making it one of the most over-powered heavys with only one bullet.
- Use Nuclear Revolver to rocket jump above the enemy and splash them with this weapon.
- This weapon works well paired with effective wear. Jump a lot with this weapon, and move around, so your opponents spend more time looking at you than moving, and you can get an easy shot.
- Reloading this weapon is essential, so whenever possible, reload. The best time is to reload after you fire a shot.
Counters
- Pick off the user from long-range.
- Other area-damage weapons and shotguns make quick work of users.
- Try avoiding getting too close to the user, unless you plan to lure its users to kill themselves in the process.
- Strafe while jumping to minimize the chances of getting hit.
- Try and sneak up behind the user and go in for a melee attack.
- Try to attack the opponent when they are reloading, as Huge Boy has a slow reload time.
- Use weapons with high mobility since this weapon has low mobility.
- Use weapons with high rates of fires and high capacity, as this weapon has neither of those.
- Miniguns such as the Excalibur is ideal.
Recommended Maps
Equipment Setups
Bring a fast-firing primary weapon to finish players off if they survive a shot from this.Also,bring a good sniper for long-range combat.
Changelog
- 16.2.0
- Initial release.
Trivia
- It is based off of the Fat Man launcher from the Fallout 4 series.
- It is 1 shot at max level.
- It shares its kill icon with the Energy Assault Rifle. However, this is probably due to a glitch.
- Its fire rate is displayed as 21, however its fire rate is actually around 12-16.