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4 shots are enough to put the enemy's supply depot on fire or handle a platoon of infantrymen. This one is antipersonnel so it means you won't deal mech damage to the vehicles.

—Weapon description in the Gallery

The Military Grenade Launcher is a Heavy weapon introduced in the 14.0.0 update.

Description[]

It is a military-themed grenade launcher that launches grenades. It deals high damage, medium-low fire rate, low capacity, and good mobility.

Appearance[]

It makes an appearance very similar to the original Firestorm, but retextured.

It has a green skeleton stock with a large grey drum clip. The barrel is stubby and gray and has a foregrip that is sticking out from under it. Behind the drum clip is a small handle. The drum clip has what looks like very small grenades inside, even though it only holds 6 large grenades.

Performance[]

The Firestorm holds 4 grenades in the cylinder, with an additional 8 in reserve. This can be maxed out to only 12 rounds in reserve. It shoots grenades that have the looping shot attribute, which means grenades that have an arc trajectory and medium bullet travel time. On impact, they have a medium-sized explosive blast radius and leave a smoky trail while traveling. Moreover, this weapon possesses a 2x scope, mainly to aim at the enemies more accurately.

When reloading, the player takes out the cylinder of grenades and replaces it with another one. It has no delay mechanics.

Strategy[]

Tips[]

  • It's recommended to use this weapon when there are a lot of enemies. The Military Grenade Launcher inflicts much more damage than the original Firestorm, so it's more effective in combat. In combat, make use of the fact that the grenades usually push enemies away making it harder hit the target again.
  • It is highly recommended to jump above the target and shoot the enemy in the head for a higher chance of 1 shot kill. However, do not often rocket jump, since you will heavily injure yourself in the process and that it has a low fire rate.
  • Use it to finish off weakened players, and if there are multiple weakened players in one spot, you'll have a higher chance of getting a kill (or multiple).
  • Max it to Legendary to make it more useful in higher levels. Better if you are lvl 65 in the process.

Counters[]

  • This weapon still has a slow firing rate and limited range, so use a long ranged weapon, (for instance a sniper rifle) to defeat the player who holds it.
  • Any fast-fire rate weapons can easily overpower its users.
  • Ambush its users from behind for best results.
  • Keep your distance as being too close will result in a death.

Recommended Maps[]

Equipment Setups[]

Equip a long range weapon, as this weapon has a looping shot, meaning that it isn't very capable of taking users from long range.

This is also one of the few weapons that cost coins but instant destroy in Block Crash.

Change Log[]

14.0.0
  • Initial release.

22.3.2

  • Damage increased by 8%
  • AOE radius increased from 2.5 to 3.5.

Trivia[]

  • You can do Bunny Hop with this.
  • The launcher is based on the Milkor MGL M32A1 Grenade Launcher, however it seems to have incorrect features and actions, unlike the real-life variant;
    • Interestingly enough, in this game the launcher holds only four grenades, in real life, it holds six grenades as opposed to four.
      • Also the reload animation is rather odd since it involves removing the entire cylinder from the weapon, opposed to inserting each grenade in the cylinder, which is done in the real world (this might be due to the slow reloading speed of loading the grenades one by one, in-game if that would be implemented, players would have to hide or move frequently).
  • It uses the same scope as the State Defender, Cherry Bomb, and formerly, "Bastion".
  • It has exactly the same shooting sound as the Demoman.
  • Unlike the Firestorm (PG3D), it is playable in Realistic Brawl.


pencil-small Heavy IconHeavy
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