|“||The main crossover of the millenia - a shotgun minigun. If you wanna be a true Berserk, you need to have it in your armory.||”|
—Weapon's description in Gallery
The Minigun Shotgun is a Primary weapon introduced in the 12.5.0 update.
It is a Laboratory themed weapon that combines the properties of a shotgun and a minigun. It has great damage, a high fire rate, large capacity, and somewhat low mobility.
The Minigun Shotgun is similar to the Nerf Doomlands blaster and the Judge in color scheme, with an orange pump and 8 rotating minigun barrels that spray bullets everywhere. Small checkerboard patterns are seen at the stock and at the back of the barrels.
This weapon has a unique performance compared to others. It is the first weapon to sort of combining the properties of a minigun and a shotgun. In fact, it technically doesn't have a real minigun attribute and a shotgun attribute at the same time, but rather an automatic attribute and a shotgun attribute at the same time. This means that this weapon, shooting bullets with an instant bullet travel time, automatically shoots multiple bullets like a shotgun, and at the same time, at a slow fire rate of an average machine gun.
When reloading, the minigun barrels are taken out and are refilled with bullets. It has no delay mechanics.
- This weapon is particularly powerful when ambushing lone targets or dueling.
- This weapon has a ridiculously slow reload time, so use your 15 shots wisely before you reload.
- It's best not to use this at long ranges, as most of the bullets cannot hit players due to its limited range and its large spread.
- Use this weapon against heavily armored players. Due to several headshots with the weapon is enough to kill one. It can be also for heavily damaging your target and finishing them off later.
- This shotgun is best paired with Turbo Charger, as it is the perfect combination for its high Efficiency per shot and fire rate.
- Pick off its user(s) from long ranges.
- When encountered a user of this weapon in close ranges. Knock them away from you and finish them off immediately after executing the first action.
- Because of its slow reload time, attack users of this after they have used all 15 shots or when they are reloading.
- Have a backup plan for getting away using a weapon that can Rocket Jump, such as the Rocket Jumper, in case of an ambush from a user.
- Attack the user from behind since the user tends to be complacent while finishing multiple enemies with this weapon.
- Simply run away from the user if they catch you off-guard, that is if you are not dead yet.
- While the opponent is firing at you with this weapon, equip the Reflector (Gadget) so that the opponent takes damage while shooting you.
Equip any weapons that don't have the shotgun attribute or will not deal damage after a certain range. Weapons such as high damage snipers and automatic weapons are recommended with this weapon.
- Initial release.
- The weapon got a slight damage buff
- The weapon is no longer obtainable through the Armory.
- This weapon was added back to the Armory along with other weapons.
- This is the first automatic shotgun ever introduced in Pixel Gun 3D.
- It resembles the Auto Shotgun from the Serious Sam series.
- This is the fastest firing shotgun in Pixel Gun 3D.
- The firing sound is similar to Widowmaker from Team Fortress 2.
- This, along with the Impulse Rifle, Orbital Pistol, Combat Yo-Yo, Nanobots Rifle, One Shot, Piranha, and Judge, is part of the Ninium set.
- This is one of the “minigun“ weapons that does not have the Minigun attribute.