The main crossover of the millenia - a shotgun minigun. If you wanna be a true Berserk, you need to have it in your armory.

—Weapon's description in Gallery

The Minigun Shotgun is a Primary weapon introduced in the 12.5.0 update.

Description

It is a Ninium themed weapon that combines the properties of a shotgun and a minigun. It has great damage, a high fire rate, large capacity, and somewhat low mobility.

Appearance

The Minigun Shotgun is similar to the Nerf Doomlands blaster and the Judge, with an orange pump and 8 rotating minigun barrels that spray bullets everywhere. Small checkerboard patterns are seen at the stock and at the back of the barrels.

Performance

This weapon has a unique performance compared to others. It is the first weapon to sort of combining the properties of a minigun and a shotgun. In fact, it technically doesn't have a real minigun attribute and a shotgun attribute at the same time, but rather an automatic attribute and a shotgun attribute at the same time. This means that this weapon, shooting bullets with an instant bullet travel time, automatically shoots multiple bullets like a shotgun, and at the same time, at a slow fire rate of an average machine gun.

When reloading, the minigun barrels are taken out and are refilled with bullets. It has no delay mechanics.

Strategy

Tips

  • This weapon is particularly powerful when ambushing lone targets or dueling.
  • This weapon has a ridiculously slow reload time, so use your 15 shots wisely before you reload.
  • It's best not to use this at long ranges, as most of the bullets cannot hit players due to its limited range and its large spread.
    • Use this mainly in small and tight hallways so the enemy can’t easily avoid your shotgun, such as Silent School, or Pool Party.
  • Use this weapon against heavily armored players. Due to several headshots with the weapon is enough to kill one. It can be also for heavily damaging your target and finishing them off later.
    • This same tactic can be applied to enemy Battle Mechs or Turrets, where they will be destroyed (or heavily damaged) in a matter of seconds especially in point-blank range.
  • This shotgun is best paired with Turbo Charger, as it is the perfect combination for its high Efficiency per shot and fire rate.

Counters

  • Pick off its user(s) from long ranges.
  • When encountered a user of this weapon in close ranges. Knock them away from you and finish them off immediately after executing the first action.
  • Because of its slow reload time, attack users of this after they have used all 15 shots or when they are reloading.
  • Have a backup plan for getting away using a weapon that can Rocket Jump, such as the Rocket Jumper, in case of an ambush from a user.
  • Attack the user from behind since the user tends to be complacent while finishing multiple enemies with this weapon.
  • Simply run away from the user if they catch you off-guard, that is if you are not dead yet.
  • While the opponent is firing at you with this weapon, equip the Reflector (Gadget) so that the opponent takes damage while shooting you.

Recommended Maps

Equipment Setups

Equip any weapons that don't have the shotgun attribute or will not deal damage after a certain range. Weapons such as high damage snipers and automatic weapons are recommended with this weapon.

Changelog

12.5.0

  • Initial release.

15.3.1

  • The weapon got a slight damage buff

???

  • The weapon is no longer obtainable through the Armory.

Trivia

  • This is the first automatic shotgun ever introduced in Pixel Gun 3D.
  • It resembles the automatic shotgun from the Serious Sam series.
  • This is the fastest firing shotgun in Pixel Gun 3D.
  • The firing sound is similar to Widowmaker from Team Fortress 2.
  • This, along with the Impulse RifleOrbital PistolCombat Yo-YoNanobots RifleOne ShotPiranha, and Judge, is part of the Ninium set.
  • This is one of the “minigun“ weapons that do not have the Minigun attribute.
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