|“||Be careful while reloading, because the missilles are soldered together||”|
—Weapon's description in Gallery
The Plastic Bazooka is a Heavy weapon introduced in the 16.4.0 update. It can be obtained from the Plastic Army Event.
It is a plastic-military themed bazooka that shoots light green plastic rockets. It has good damage, a good fire rate, a low capacity, and slow mobility. It is 1-2 shots with a fast fire rate.
It resembles a plastic green rocket launcher, with a green breach, tube, a pair of iron sights, a foregrip and a pistol grip.
Somewhat Based on RPG-7.
This weapon shoots plastic rockets with medium bullet travel time. These rockets have area damage on impact and have a cluster bomb attribute, which means that they have smaller explosions after their impact. The player can harmlessly rocket jump with this weapon because this weapon has no self-damage.
When reloading, the user removes 3 plastic rockets from a plastic holding and inserts them one by one into the barrel of the gun. It has no delay mechanics.
It has Fixed Delay, which means that once the player switches from any weapon to this weapon, the Plastic Bazooka always has a delay lasting around half of a second.
- Use this on a group as it has area damage and cluster bomb.
- Use this on close to medium range only as it has bullet travel.
- Reload in a safe spot as the reload rate is very slow.
- Conserve ammo as it only has 3 shots.
- Target weakened enemies first as it's medium damage output makes it less effective against full-armored enemies.
- Attack the user from long range.
- Strafe around the enemy as the area damage isn't big. However, beware it has a cluster bomb, so it is recommended to maintain your distance whilst strafing.
- Use the Reflector (Gadget) to make its user(s) less enthusiastic in hitting you.
- Attack the user when they're reloading.
- If outmatched, escape with a 65+ mobility weapon as this weapon's mobility is moderately low.
- Initial release.
- This and all weapons that have the cluster bomb attribute had a buff in terms of damage.
- Damage reduced by 27%.
- It somewhat resembles the RPG-7 without a rocket head protruding from the front. However, unlike the real-world counterpart, the game version carries three on use whereas the latter holds only one.
- In TF2 Counterparts. However when Soldier Rocket Launcher carries three without Rocket Head Protruding from the Front (Since it Reference off Rocket Launcher from Team Fortress 2).
- Similar to the Manga Gun, the blast from the barrel produces the onomatopoeic BOOM! effect, except that this version is green.