|“||The ammo of this cool rocket-launcher is verily like the hands of the troll clinging on the body of your enemy. That is where the name originates from. Erm, do you know whether the rocket trolls exist?||”|
—Weapon's description in Gallery
It is a cyborg hand that launches pairs of rockets. The weapon deals a good amount of damage, comes with a decent fire rate, a decent capacity, and with low mobility. It is a 2 barrage kill.
This weapon has a yellow and red body with gray details visible in various spots. The weapon has two barrels which each contain a red, white, and black rocket. It appears that the weapon takes the place of the player‘s regular arm, similar to that of the Sniper Cyber Module. When idle in the armory, the weapon can fold itself until it resembles a player’s regular arm.
The player launches, from the right arm, a pair of white rockets with red ends, one above another, that have a fast bullet travel time and a medium range. These rockets, when shot, spin around and rotate while going forward. On impact, they leave an explosion splash radius.
When reloading, the player inserts two rockets into their right arm. It has no delay mechanics.
- Since it has area damage, aim for the players' feet to inflict damage, however, more damage is dealt if the rockets directly hit the player.
- This weapon has multiple shots so use it in mowing down groups of enemies.
- However, only 2 shots are fired.
- This weapon has travel time, so avoid using it against long-range targets.
- Switch to a higher mobility weapon when not attacking, since this weapon has a low mobility.
- Pick off its user(s) from long ranges.
- Keep jumping off the ground to avoid its area damage.
- When weakened retreat with a high mobility weapon since this weapons mobility is low.
- Strafe around the user with a high mobility weapon to minimize the chance of being hit. However, experienced users can predict your movement, so try to move in random patterns.
- This weapon is not good for taking down mobile players in large maps due to travel time, so strafing and dodging is a recommened tactic.
Bring a long-range sniper for long range targets, and a backup weapon when this weapon runs out of ammo and finish of weakened targets.
- In terms of gameplay, this weapon is similar to the Demolition Exoskeleton in terms of usage. It can give the average player good gameplay and consistent kills if used properly. In close ranges it extremely deadly, perhaps even in medium ranges in the hands of a skilled user. Just remember to bring along a good primary weapon and any long-range weapon of your choice, perhaps even a high mobility (Dark Force Saber or even the Carrot Sword (PG3D) should suffice) weapon seeing as this weapon is relatively slow.
- Initial release.
- Its grade was changed to Mythical.
- It is 2 shot kill if fully upgraded.
- This is one of the obtainable Cyber Season Battle Pass weapons introduced in the 15.3.0 update, along with the Ultimatum, Cyber Revolver, Neon Lightning, Cyber Slicer, Cop's Club, Sniper Cyber Module, Industrial Nailer, Particle Accelerator, Quadruple Death, Cyber Laser, Laser Rings, and the Ricochet Rifle.
- The reload sound has the same beep as the Proton Freezer.