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Both PG
This content is available in both Pixel Gun 3D and Pixel Gun World! If this is Pixel Gun 3D or Pixel Gun World content, its counterpart is described in another article!
Both PG

This article describes a Pixel Gun 3D content. If you are looking for the same content in Pixel Gun World, see Rocket Jump (PGW).

Rocket Jump

A player performing a Rocket Jump with an Armageddon.

A rocket jump is a tactic that can be performed by any player with a weapon that has a push effect in Pixel Gun 3D. Using this tactic, players can gain the upper hand in maps with varying heights of buildings or structures. It can be useful in many ways.

In the 17.5.0 update, this mechanic was significantly nerfed with most weapons that allowed rocket jumping. Instead of being able to rocket jump high, the player that attempts the mechanics can barely go over five meters above the surface.

Requirements[]

The Rocket Jump can be performed with many weapons with area damage weapons, with most of these being found in the Heavy section of the Armory. Examples are the Anti-Gravity Blaster, Apocalypse, and Signal Pistol.

Other Items[]

These items are helpful for performing a rocket jump:

  • Ninja Tabi or Berserk Boots: These items allow users to double jump, which can be used to add distance to a rocket jump.
  • Storm Trooper Boots and Demolition Boots: Both increase height in each jump for better effectiveness in rocket jumping.
  • King's Crown and Ruby Helmet: The King's Crown helmet reduces self-explosion damage by 25% while the Ruby Helmet reduces it by 50%.
  • Lightning Boots (Removed): These boots would increase movement speed by 10%, increasing the vertical distance in a rocket jump.
  • Great Samurai Helmet: This helmet increases jump height by 5%, adding distance to rocket jumps.
  • Potion of Haste (Removed): This potion would movement speed by 25%. It didn't aid in horizontal distance, but it aided in vertical distance.

Method[]

The Rocket Jump is a very simple tactic to use.

IMG 0128 (2)

Doing the Rocket Jump with the Firestorm.

Aim the weapon at the ground. shoot it and you will be launched up. if you have double jump, you will be able to hop again, slowing down the fall, and increasing the jump height. If your weapon does self-damage, jump then shoot. It might take a while to get used to it.

Rocket Claw and Wall-riding: The 4-Year Unspoken Methods

Another method of rocket jumping was discovered by a retired player named Jeokhwa (formerly Akigaro, aka "DxsferexFuni." or currently "Angxstura."), dated back in the middle of 2019 before the rocket jump nerf, claiming its name as the "Rocket Claw".

In order to execute the Rocket Claw, it is most notable to do this if the player is ambidextrous, whereas they are able to play with three or more fingers, to where they see no difficulty in making an attempt to doing this method.

The way the method works; it begins with timing as the core practice, and widened vision. Determine the jump height difference with the double jump on mid-air and highest jump, and find the rocket radius of each AoE weapon's expected reach. It is visible that rocket jumping directly on the floor may give the player a recoil upon contact to the rocket's explosion, but to enlighten; ¼ of your first jump's distance from the ground to the air, is the time you can start to shoot and give yourself a boost.

If the second jump is visible on your jump button, then you have learned the basics of a different rocket jump— However, do keep in mind that this method may leave the player vulnerable and very prone to players who are of reach to the mid-air jump, making it an open kill for the other players.

The Rocket Claw also applies for another method called Wall-riding, whereas you take advantage of obstacles or walls with the use of weapons that use the Multiple Shots ability such as Double Dragon, Hydra, Piranha, etc.

Wall-riding expands the ability of players to reach further places if they do not own any "Pulling Towards Target" or "Dash" weapons, it is rather traditional than modern, as these methods have not been known and it is considered to be an "underwhelming" idea.

To summarize:

Pros: Situational; Expands the versatility of a player's mobility around open-area maps such as Classic Pools, Paradise Resort, Heaven Garden, etc.

Cons: More than situational; Very complex to learn and master due to a player's HUD placement which is beyond inefficient and inconsistent towards thumb-players (2-fingers only); Prone to open areas as they lead to be a free kill for players from a distance especially 3CatSpammers or One-Shot Meta players.

— Angxstura was here, 6/15/23 - 02:27AM; GMT+8

Use[]

This tactic is best used in maps that have different heights, such as Parkour City, Science Lab, Slender Forest, Ant's Life, and Space Station. However, this can also be applied to other maps like Arabian Dust and Sky Islands, allowing for players to jump to the top of the mountain, or to the rooftops of buildings. It also allows users to get out of the map, allowing them to use magic weapons to take out other users, and they would not know where the person is. Remember that it can be used in Warehouse Assault as well to jump on top of the entire warehouse structure. Beware that players can do this, but they can jump up on top with Ninja Tabi. You can also get to the top of Bridge with rocket jump to snipe down enemies. If you Rocket jump at Cemetery you can get on top of the church and snipe enemies coming from the maze. This tactic may also be used while doing Three Category Spam.

Weapons that can Rocket Jump without self-damage[]

These weapon can rocket jump without taking damage, so they are good for Three Category Spammers. While most can with ease these are the most common ones used.

Weapon name
Aboard Puncher
Alligator
Anti-Gravity Blaster
Armageddon
Big Fatality Gun
Blighter
Cherry Bomb
Double Dragon
Firestorm
Loud Piggy
Nuclear Revolver
Pixel-Cola Refresher
Plastic Bazooka
Primal Beast
Proton Freezer
Rocket Jumper
Royal Ashbringer
Soul Thief
Space Disinfector

Trivia[]

  • The method is similar to the Soldier's method of rocket jumping from Team Fortress 2, the same tactic (aiming down, jump and firing the weapon to reach a different part of the map at the cost of some health).
  • The Eva and the Black Hole (Weapon) got their rocket jump removed in the newer updates.
  • While a good strategy that is a great last resort during an ambush, it is often frowned upon by the community when abused (especially by three category spammers).
  • In 17.5.0 Update Rocket Jump Height was nerfed.
  • The Rocket Claw and Wall-riding methods are NOT considered to be an official mechanic but more-known as a personal exploit from Jeokhwa, in which the person wished to share towards Pixelgunners. This segment of the article was last opened around 2021 and the contributor decided to update the contents and create a major fix, given the time and date.


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