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The Solar Flare is a Heavy weapon introduced in the 18.1.0 update.

Description

It's a solar/futuristic themed weapon that shoots big yellow projectiles. It has low mobility, mediocre fire rate, and good damage.

Appearance

It has a blue and gray body, with a part of a solar flare in the middle. There are two tesla coils where the rocket comes out. The wires at the bottom transfer the charged energy from the weapon itself in order for the rockets to fire. It somewhat resembles a double-barrelled Star Shard.

Performance

When the player is charging, a blue energy ball will appear in the middle of the weapon, and an energy being force in animation will happen. After being fully charged and released, it shoots out a large yellow projectile, which will explode into a yellow blast radius. If a projectile passes, or it gets close to an enemy, a laser-like beam gets locked onto nearby enemies, damaging them.

When reloading, the energy cell embedded in the weapon will pop out, in which the user will push it back in.

Strategy

Tips

  • Hold the fire button to charge up the shot as it can only be fired when fully charged.
  • Move around while charging up the shot, to avoid getting hit.
  • If aiming at a group of enemies, try to aim at the middle of the group to hit multiple enemies in one strike.
  • Make sure you are behind cover or not out in the open while using this weapon.
  • You can hold the charge indefinitely, this is useful when waiting for targets or when the target is out of the line of sight.
  • Due to its mobility, it is not recommended to equip the weapon when traveling around the map, switch to a melee weapon with high mobility instead.
  • The blast radius is slightly larger than most area damage weapon, this makes it useful for effective area denial and crowd control.
  • The weapon is effective with dealing with Jetpack users, as one blast is enough to kill the player using the gadget. Also, the large hitbox can help with dealing with moving targets.
  • You do not have to aim exactly at the target to hit them.

Counters

  • Pick off the user at long range.
  • Area damage weapons and shotguns can quickly finish users off.
  • If a projectile is heading towards you, run far away from it. It can still damage you even if the bullet misses you.
  • Try to wait until the user is out of ammo, then attack while they are vulnerable.
  • Flank around the user with a shotgun or melee weapon and attack them from behind.
  • Flamethrowers and shotguns can be useful for quickly killing users at close range.
  • Use the Reflector gadget to ensure that this weapon will just be the weapon user's liability instead of advantage.
  • Use the Pulling Sucker Gun to help dodge incoming projectiles.
  • Try to avoid getting into the user's line of sight or general aiming direction.
  • Use the low mobility as an advantage and outmaneuver the user using high mobility weapons.

Recommended Maps

Equipment Setups

Equip an Automatic weapon that can quickly kill the opponent if the opponent survives the hit.

Changelog

18.1.0

  • Initial release.

Trivia

  • This is the first weapon to have the Plasma Rocket attribute.
  • This weapon works exactly the same as the BFG-9000 from DOOM.

Gallery


pencil-small Heavy IconHeavy
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