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The Tactical Pistol is a Backup weapon introduced in the 21.2.0 update. It is part of the General Bullet Event Set.

Description[]

The Tactical Pistol is an army green pistol of the Mythical Grade, equipped with a scope and 12 bullet magazines. At maximum efficiency it deals decent damage with a fast fire rate and is paired with above-average mobility.

Appearance[]

The weapon itself is a lime-green pistol that has a similarity to the Desert Eagle (PG3D). The barrel itself is a gray muzzle brake, which bears a small resemblance to flamethrower barrels. The underside of the weapon contains the magazine of the weapon, and also a red light. The top of the weapon contains the scope, which allows the player to use the weapon more accurately.

Performance[]

When pulling out the weapon, the view model shows the player pulling back the slide. While reloading, the player flicks the weapon to toss out the old magazine and inserts a new one.

This weapon has Fixed Delay, meaning that every time a player switches to this weapon, a short pull-out animation will play lasting around half a second before the user can fire.

This weapon also has the X-RayVision attribute, meaning when the player is scoped in, they can see all players as a yellow-lime-green avatar. Any other aspect of the map that the player is playing on may turn purple or a different color, depending on the map.

Strategy[]

Tips[]

  • Aim for the head to deal additional damage.
  • Use this as a backup weapon when your main weapon is out of ammo.
  • Do not use this weapon during the entire length of the match, as you will have a low chance of winning. Alternatively, use faster-killing weapons.
  • It has the X-RayVision attribute, allowing you to see enemies more clearly. Use this to your advantage in dark maps like Silent School.
  • If you are skilled enough, aim down sights with this weapon to see where opponents are, and then use a stronger weapon to kill them.
  • Equip the weapon when moving around the map since it has high mobility.
  • Use the TargetMark attribute to mark out where enemies are.
    • Your teammates can also see the marked enemy, so use this to help them.
  • In Duels, use the target mark to mark your opponent and see where they are, making it easier to find them if they are hiding.
  • Be aware that this weapon has the CriticalDamage attribute, despite it not being shown.

Counters[]

  • Pick off the user at long range.
  • Area damage weapons and shotguns can quickly finish users off.
  • Strafe around the user while firing to avoid getting hit.
  • Try and sneak up behind the user and go in for a melee attack.
  • Try to wait until the user is out of ammo, then attack while they are vulnerable.
  • Because this weapon shows all players as a yellow-lime-green avatar when scoped in, it is best to stay on a group, albeit being risky, as the opponent's team may see you based on your team color outline.

Recommended Maps[]

Equipment Setups[]

Have a weapon that can engage enemies at long range.

Changelog[]

21.2.0
  • Initial release.
23.0.0
  • Damage increased by 6.74%.

24.0.0

  • Capacity increased from 12 to 18.

Trivia[]

  • The weapon itself seems to be based on a combination of the IWI Desert Eagle (pistol slide), and the Colt M1911 (pistol grip).
  • This is the first weapon to feature the X-RayVision attribute.
  • The reloading animation and sound effects of this weapon are the same as the Infiltrator.
  • This is the first and only backup at the moment to feature the X-RayVision attribute.
  • In order to use Target Mark attribute, you have to use the scope and aim it at your enemy to charge it up, similarly to the Proud Eagle and Disruptive Howitzer.
  • The firing sound of this weapon is similar to that of Warmaster.
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