|“||Shoot this ammo underfoot your enemies so to create a lake of acid and poisonous gases he will stand in. If you have dreamt of making a green rink. Feel free to do it.||”|
—Weapon's description in Gallery
The Toxic Bane is a Special weapon introduced in the 11.0.0 update.
It is a toxic/poison-themed weapon that has the unique ability to shoot out cube-shaped green poison mines that can cling to surfaces.
It has the Area Damage attribute which can damage nearby enemy players or monsters if they are close to a teammate who was directly hit by the projectile. At maximum efficiency, it is a two-shot kill, it has a low fire rate, and low mobility.
The weapon has a neon green body, a black handle, and a black endplate. The front of the weapon, a tank containing toxins, which appears to have a bright yellow caution marking on it, the muzzle, and a tube that connects the tank to the magazine well, which is located on top of the weapon.
The weapon is held by both of the player's hands and holds 5 shots before having to reload. When shooting, it spits out, at a slow rate, cube-shaped green poison mines at a slow speed which clings onto any surface and damages any players who stray near it over time.
When spawning, the player is given 5 extra magazines. While reloading, the ammo clip at the back and on the top of the weapon is ejected and taken out and replaced with another one.
It has a fixed delay input. This means that once the player switches from any weapon to this weapon, the Toxic Bane always has a delay lasting around half of a second, although it doesn't give any delay.
The weapon has high damage, a moderate fire rate, and decent mobility for levels between 17 and 26, but it is hampered with its low capacity. The weapon also has the ability to fire shots that form gas clouds around the area, dealing poison damage to enemies. These gas clouds do an AOE (Area of Effect) burst every so often and stacks with each other if their ranges overlap.
- The bullets will slide up the stairs of White House so use this as an advantage to kill your enemies without getting hit by them.
- Emptying your magazine on one spot can make enemies that walk through the gas take a surprising amount of damage. Players in Silent School tend to stick to a wall and snipe down the hall, so this is a good spot for emptying a magazine when they creep forward for a better shot.
- It is very effective taking out enemies holding still as you can place the clouds around them and do rapid damage.
- When possible instead of directly hitting an enemy, try to swamp their area with gas clouds, direct hits deal more immediate damage but the clouds deal greater damage over a period of time, surpassing the damage of direct hits and being able to affect multiple players instead of one.
- Try to conserve ammo due to the low capacity. However once you start firing, commit to it.
- The weapon's projectiles have travel time. If you wish to hit an opponent directly with the projectile, you should aim higher rather than pointing the crosshair on them.
- The gas cloud that forms after being fired is useful for covering corridors and entrances.
- The weapon is effective for weakening enemies, making them easier to kill.
- It is more effective in gamemodes with teams so you aren't the center of attention when you engage.
- The poison damage of the mines overlap, which means if there’s two poison mines an opponent will take twice the damage than just one poison mine.
- This weapon is a great 3 Category Spam weapon, it has a small delay, and can sometimes one-shot.
- Combine this with powerful shotgun to finish of low hp enemies.
- Avoid both the shots and the gas cloud once it has been deployed.
- Engage the user when the user is reloading.
- Try to watch where you are going in a match when your opponent has or spams the weapon, because there will be mines scattered in every place.
- Keep moving, it is particularly weaker against moving opponents.
- Be careful when walking in/around corridors, as Toxic Bane users could place their mines there.
- Area damage weapons and shotguns can quickly finish users off.
- Keep your distance from Toxic Bane users, as the Looping Shot attribute on the gun makes it hard to aim long distances.
- Take out users with a sniper or any reliable long distance weapon.
- Try to wait until the user is out of ammo, then attack while they are vulnerable.
Be ready to swap to other weapons when you empty out a magazine, long range weapons will help with its weakness of having the Looping Shot attribute.
- Initial release.
Its damage got increased by 24%, making it a 2 shot kill.
- It was removed from the armory.
- It was added back to the Armory along with other weapons.
- It is one of the four weapons to have a poison effect, the others being the Poison Hunter, Bad Doctor, and the Zombie Head.
- It was originally a fan-made gun before being brought to the game.
- The name of the weapon is a reference to Bane, a villain from DC comics who is one of batman's nemesis, the poison might be a reference is the venom bane injects himself to increase his strength and stamina.