|This content is available in both Pixel Gun 3D and Pixel Gun World! If this is Pixel Gun 3D or Pixel Gun World content, its counterpart is described in another article!|
This article describes a Pixel Gun 3D content. If you want to see the same content in Pixel Gun World, see Turret (PGW).
The Turret is an army-green sentry gun with some metallic pieces on the inside with a red light on top of it. It can rotate around to shoot enemies in its range. There is a black mechanical square that holds the top of the turret.
Mounted on the Turret are four small, grey barrels similar to the M134. There is also some type of metal mechanical component that is holding up the flat square layer in the middle. On top of the flat square, there is a metallic ring touching the black components. Below, there is a rather large, green base that holds the entire turret.
There is a silver bar found around the green cube. There is a silver antenna on the top along with the red light if you look closely.
When used, an outline of the Turret appears in front of the player to preview its placement. It will turn red if it cannot be placed in a certain location. When the player presses the green "deploy" button, the Turret will assemble itself and then be ready to fire after a short delay. The Turret is a decent gadget, with a maximum 15 damage and 90 health.
- A turret can be placed in a central area where players commonly or must traverse, this can easily mow down large amounts of enemies.
- If placed near player spawns, the turret can easily earn many points by killing them quickly as soon as they spawn.
- When a Turret kills a player or monster, it will count as a kill for the deployer, or as points in Co-op Survival.
- When the turret starts shooting at a player, it will keep on firing until its target dies or moves out of its range.
- Deploy the Turret quickly. You are not able to use your weapons until you confirm the turret placement, leaving you vulnerable to enemy fire.
- When you are about to die, do not deploy the turret as it will be deactivated as soon you get killed.
- Destroy turrets from long ranges, preferably with a high-damage or high-fire rate weapons so as not to be shot at by the gadget.
- Avoid getting too close. This, when fully upgraded, can chip away your health quickly.
- Throw Ninja Shurikens or a Nuclear Grenade at the Turret, since they inflict massive damage.
- Activate the Stealth Bracelet. Turrets won't be able to see you with this gadget enabled, so it will be much easier to eliminate them.
- If a turret is placed in your spawn, destroy it fast as you can. Your temporary spawn protection will help destroy camping turrets.
- The turret can't shoot anything right above it (due to how its movement system was designed), so use a Jetpack to take advantage of this flaw.
- Alternatively, Rocket Jumping is also a viable option.
- Place another turret close to the turret, so they will destroy each other if you don't want to do the work yourself.
|Initial tier||55 seconds||15 seconds|
|Tier 1||54 seconds||16 seconds|
|Tier 2||53 seconds||18 seconds|
|Tier 3||52 seconds||20 seconds|
|Tier 4||51 seconds||21 seconds|
|Tier 5||50 seconds||23 seconds|
|Tier 6||49 seconds||24 seconds|
|Tier 7||48 seconds||26 seconds|
|Tier 8||47 seconds||28 seconds|
|Tier 9||46 seconds||29 seconds|
|Tier 10||45 seconds||31 seconds|
|Tier 11||44 seconds||33 seconds|
|Final tier||43 seconds||35 seconds|
- The Turret's sound is exactly the same as the old sound of the Automatic Peacemaker.
- It has to pause every so often, presumably to cool down or reload.
- The turret's style of placement could be a reference to Team Fortress 2. The white outline is similar in style to the Engineer class placing a fortification, the turret is placed directly in front of the player, and all weapons are unequipped when placing.
- In modes such as Team Fight or Deathmatch, a turret that has been destroyed by you or the opposite team will count as its own kill.
- Therefore, it isn't ideal to use in modes such as those, considering how quickly it can be destroyed by enemy players.
- The turret's place screen is very similar to the turret placing in the Call of Duty series, where they pick a place their turret will sit.
- In one update, the turret or other gear cannot be placed in Knife Party anymore (except grenades). This is possibly due to make it fair for both teams.
- For some reason, in Co-op Survival, whenever a player places a turret, you can destroy it without facing retaliation.
- It is possible for a player to get killed by his/her own turret. This happens if the player runs in front of the turret while it is firing at an enemy.
- Like the other types of gear, you used to start out with 4 to test. However, it became a pick-up on maps along with other equipment due to the game balance on the 10.2.0 update. All players who bought those were reimbursed for their expenses.
- However, in the 11.1.0 update, it became became a tool in the Gadgets section.
- When deployed in Arena or in Campaign, the turret will occasionally display "11111" (5 rows of 1) other than the deployer's name, or in some occasions, the Turret won't display anything at all.
- In the Escort game mode, turrets called Machine Gun Turrets may occasionally appear. In addition, many variants of the Turret appear in Clan Forts, such as the Laser Turret.
- There is a more powerful counterpart of this Gadget which can be obtained only through the clans system: the Sticky Turret.
- It is currently one of the few turret gadgets in the game, the others being the Sticky Turret and the Christmas Tree Turret.
- It was introduced to Battle Royale in a recent update.